2010-07-13
21:10:19 by chromex
SFML applications make my graphics card whistle. Literally.
20:38:41 by chromex
Using SFML for the lockless quadtree demo
10:45:01 by chromex
Quadtree adjust algorithm done
10:14:44 by chromex
Lockless stack complete, very short thing
09:53:00 by chromex
Lockless input only stack under way

2010-07-11
21:05:56 by chromex
Using a queue size of 16 with four worker threads and one producer enabled maximal throughput such that a thread always had work available but not waste too much space
20:54:54 by chromex
size_t vs long found to be hiding errors in lockless queue

2010-07-10
17:09:42 by chromex
Wheat free pizza #1 complete, begin #2
01:31:38 by chromex
Need to adapt the display driver to support shader variable arrays for DirectX
01:08:41 by chromex
Fixed testing bug resulting in time running when inappropriate
01:05:30 by chromex
Display driver adapted to support loading bone and weight data
00:58:13 by chromex
Modified mesh export format to have the vertex layout in a sub-tag. Importer uses new layout to determine shader and format for display driver.
00:51:19 by chromex
Bones are parsed and appear properly imported
00:23:16 by chromex
Warnings from importer build fixed
00:20:38 by chromex
Importer adapted to support new tags
00:13:46 by chromex
Beginning implementation of bone import
00:05:33 by chromex
Skinned export of scenes from 3dsmax completed and validated