2012-02-21
02:23:43 by chromex
GameObject system mostly complete and tested. Components are the same.
2012-02-18
13:46:16 by chromex
Fixed warnings in slmath, submitted patch for issues
2012-02-17
23:38:38 by chromex
Integrated SLMath
23:18:24 by chromex
Brought in SDL support
19:00:31 by chromex
Integrating SDL beneath the OSA layer
17:10:49 by chromex
TweakBar fully integrated and displays property objects in a fancy manner
13:58:17 by chromex
Working on integrating the AntTweakBar lib and creating engine support for easily exposing property objects
13:57:39 by chromex
Got a job offer, back to work
2012-02-12
18:15:22 by chromex
Improved the property system so that get methods are const and so that there is only a single OnLoad trigger per property class
16:26:45 by chromex
Property application works for primitive types
15:33:38 by chromex
LevelObject infrastructure in, loading scene from JSON description file
2012-02-08
18:36:06 by chromex
Integrating the needed parts of the ICCCM into the OSAbstraction to finish up the windowing stuff.
18:12:25 by chromex
Keyboard input system is complete along with multi-key configurable actions.
16:19:35 by chromex
Input system is coming together.
2012-02-07
22:20:40 by chromex
Switched from Make to SCons. Major components (Engine, JSON, OS Abstraction, and Renderer so far) broken out into libraries.
2012-02-06
01:08:34 by chromex
Project framework is setup. Next up is X integration.
00:45:38 by chromex
Restarting the project. After a year away there were too many half finished endeavors that would need to be figured out and not much work actually to be redone.
2012-02-04
17:44:49 by chromex
There seems to be a bug causing the glow part of the graphics pipeline to not function
16:18:14 by chromex
11 months remain to finish my masters... the crunch begins
2011-04-15
21:10:11 by chromex
Designed the new HUD system that is replacing CEGUI
21:10:01 by chromex
Decided that the utility of scripting integration does not currently justify the effort
20:20:31 by chromex
Starting work on the Squirrel scripting language integration
20:20:19 by chromex
Deferred shading pipeline is complete
2011-03-21
21:32:38 by chromex
Starting on the new renderer system
21:32:29 by chromex
Cleaning up of the whole code base is complete though future refactoring may occur
2011-01-03
17:15:42 by chromex
Adjusting Game to be a singleton
16:21:24 by chromex
Dotitor is in an alpha state. The editor works but lacks major features.
16:20:56 by chromex
Begin Dotitor development log