2010-09-02
11:38:14 by chromex
Fixed annoying unused variable warning in cbTradeShip
11:24:02 by chromex
First encounter with hierarchy issues in unreal script
10:53:18 by chromex
Ship to ship collisions results in weaker ships exploding
10:21:38 by chromex
Verified touch event activating on ship interaction
10:21:28 by chromex
Begin work on ship to ship collisions

2010-07-13
15:03:25 by chromex
On occasion boats go spinning
14:04:10 by chromex
Team testing for fire shots is working
13:58:35 by chromex
Added teams to cbCombatShip
13:39:23 by chromex
Found bug with Rotator construction causing ships to leave the plane
12:37:55 by chromex
Seems objects are not in their proper position yet during PostBeginPlay()
12:27:55 by chromex
Fixed issue where ships were sending each other spinning post running state
12:02:01 by chromex
Cannot adjust widget line width, could be problematic
11:58:39 by chromex
Camera refers to its location with Position as opposed to the rest of the engine
11:57:08 by chromex
Moved camera track code out of cbCombatShip and into cbBlackWitch
11:55:36 by chromex
Forgot to call super.PostBeginPlay() resulting in a lovely black screen
11:54:30 by chromex
Added enemy ship to scene.
11:50:41 by chromex
Using the UDK without the better part of the UT3 portion has to be the best thing ever. No more digging through code, no more blind hopes.
11:35:41 by chromex
Beginning work on cbEnemyShip. Get to see how well the abstraction works out.
11:32:46 by chromex
Using Object.TransformVectorByRotation() yielded more correct results than the << operator for rotation
11:31:37 by chromex
Widget complete. Starts with proper settings, rotates correctly
10:53:42 by chromex
Need to figure out why nFringe insists on full rebuild each time
10:51:56 by chromex
Operator << in UDK allows a vector to be turned by a rotator
10:45:47 by chromex
Starting on fixing initial widget tangent and direction from ships

2010-07-12
12:02:56 by chromex
Isometric camera works
11:55:09 by chromex
Ships follow and rotate around splines. Need to stop the camera from doing a follow cam

2010-07-10
14:00:47 by chromex
Camera tilted for "isometric" view
13:45:29 by chromex
Fixed bug where base class was overriding the actions of a child class
12:52:31 by chromex
Widget end now controlled from player input
12:39:25 by chromex
Adding setup vs. combat phase support
12:36:33 by chromex
Moved input functionality from cbShipPrimitive to cbBlackWitch

2010-07-09
23:49:15 by chromex
Splines complete for combat, implemented with hermite splines and using the debug line drawing from UDK